name = Coloured sledgehammer
preview = sledgecolourspre.bmp
dir = sledgehammercoloured
model = sledgehammer2black.gmf
type = weapons
base = Weapon
description = Heavier.  Gooder for smash stuff. 15000 HP, 400 DP, 200 fracture, and no normal.
damagesounds = sounds\bowlingball_thud.wav
hitpoints = 15000
fracture = 200
decal = batter01.tga 0 0 1 .5 .5 0
attachsound = sounds\cmp_generic.wav
mass = 50
concussion = 2
piercing = 1
hidden = 2
standard = 1
styles = Black, sledgehammer2white.txt, White, sledgehammer2red.txt, Red, sledgehammer2dred.txt, Dark red, sledgehammer2dblue.txt, Dark blue, sledgehammer2lblue.txt, Light blue, sledgehammer2dgreen.txt, Dark green, sledgehammer2lgreen.txt, Light green, sledgehammer2orange.txt, Orange, sledgehammer2yellow.txt, Yellow, sledgehammer2hpink.txt, Hot pink, sledgehammer2pink.txt, Pink, sledgehammer2purple.txt, Purple, sledgehammer2brown.txt, Brown, sledgehammer2aqua.txt, Aqua, sledgehammer2burgundy.txt, Burgundy, sledgehammer2desert.txt, Desert, sledgehammer2gold.txt, Gold, sledgehammer2mgrey.txt, Marine grey, sledgehammer2mpurple.txt, Midnight purple, sledgehammer2nblue.txt, Neon blue, sledgehammer2ogreen.txt, Olive green, sledgehammer2teal.txt, Teal
